Commands
All command names can be customized in the COMMANDS table in config.lua.
π€οΈ Weather Commands
/changeweather <weather>
Forces the weather to a specific type in the player's current zone.
/changeweather RAIN
/changeweather EXTRASUNNY
/changeweather THUNDERAvailable weather types:
BLIZZARD
β
CLEAR
β
CLEARING
β
CLOUDS
β
EXTRASUNNY
β
FOGGY
β
NEUTRAL
β
OVERCAST
β
RAIN
β
SMOG
β
THUNDER
β
SNOW
β (disabled by default β edit WeatherUsableInCommands in config to enable)
SNOWLIGHT
β
XMAS
β
π Requires the
ChangeWeatherpermission.
/nextweather
Forces an immediate transition to the next weather in the current prediction cycle, skipping the current WEATHER_DELAY timer.
π Requires the
NextWeatherpermission.
/dynamicweather
Toggles automatic weather changes on or off. When disabled, weather remains static until manually changed.
π Requires the
DynamicWeatherpermission.
β±οΈ Time Commands
/freezetime
Toggles time progression. When frozen, the in-game clock stops advancing.
π Requires the
FreezeTimepermission.
/changetime <HH:MM>
Sets the in-game time to a specific hour and minute.
π Requires the
ChangeTimepermission.
π Information Commands
/season
Displays the current in-game season (Spring, Summer, Autumn, or Winter) as configured in SEASONS_NAMES.
π Available to all players.
/forcast
Requests a weather forecast for the player's current zone. The forecast covers the next 24 hours and is delivered as an audio broadcast.
If
FORCAST_OPENAIis enabled, a unique AI-generated voice bulletin is produced in the configured language.If disabled, a pre-recorded
.oggfile is played based on the predicted weather type.
π Available to all players. Requires
FORCAST_ENABLED = truein config.
π Permission Reference
/dynamicweather
DynamicWeather
/changeweather
ChangeWeather
/nextweather
NextWeather
/freezetime
FreezeTime
/changetime
ChangeTime
/season
(none β public)
/forcast
(none β public)
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