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Blips Configuration

The blips configuration is located at config/module/cfg_blips.lua. It controls everything related to player visibility on the map and nametags above players β€” both for active staff members and for regular players.


πŸ‘οΈ General

Option
Type
Description

ShowPlayerBlipsForActiveStaffs

boolean

If true, active staff members see a map blip for every player visible to them

DistanceToShowBlipsAndNames

number

Maximum distance (in units) at which blips and nametags are displayed. Default: 100.0


πŸš— Blip Sprites per Vehicle Class

When a player is in a vehicle, their blip sprite changes based on the vehicle class. You can customize each sprite ID:

BlipSpritesForVehicleClasses = {
    ['0']  = 225, -- Compacts
    ['1']  = 225, -- Sedans
    ['8']  = 226, -- Motorcycles
    ['14'] = 427, -- Boats
    ['15'] = 43,  -- Helicopters
    ['16'] = 307, -- Planes
    -- ...
}
BlipSpritePlayerOnFoot = 1

πŸ“– A full list of blip sprite IDs is available at docs.fivem.net.


πŸ”΅ Submarine Mode (Undercover Staff)

The Submarine mode allows staff members to be hidden from other staff while appearing as regular players. When a staff member activates Submarine mode, their nametag displays differently.


🟒 Active Staff Display

Controls how active (non-submarine) staff members are displayed to other staff and to regular players.


πŸ‘€ Player Nametags

Controls how regular players are displayed to active staff members.

πŸ’‘ Players flagged as flag_caution or flag_cheater will also have !! prepended to their nametag to warn active staff at a glance.


πŸ’€ Dead Player Blips

When a player dies, a blip is automatically placed on the map for active staff members.


🏘️ High Density Zones

Automatically detects and highlights areas on the map where a high concentration of players is gathered, helping staff prioritize their attention.

Option
Type
Description

Enabled

boolean

Enable or disable high density zone detection

Radius

number

Radius (in units) of each density zone blip

BlipSprite

number

Blip sprite ID used for density zones

BlipAlpha

number

Transparency of the blip (0–255)

HighDensity.Density

number

Minimum % of online players in the zone to trigger this level

HighDensity.Color

number

Blip color for this density level

πŸ’‘ A zone is only shown if it also meets the MinPlayersForHighDensityArea threshold set in cfg_main.lua.

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