For the complete documentation index, see llms.txt. This page is also available as Markdown.

Configuration

Default configuration file (config.lua)

General settings

Set a delay before the script initializes, to ensure all data is received before allowing players to open the menu.

Delay_Before_Init = 1000, -- ms

Configure the available ways to open the outfit menu.

Enable_Command_To_Open = true,
Command_To_Open = "eup", -- Without '/'
Enable_Keybind_To_Open = true,
Keybind_To_Open = 'F7',

Select whether players must stand inside a defined zone to open the menu. Markers and NPC attendants can be added per area.

Player_Must_Be_In_Area_To_Open = true,
Set_A_Marker_In_Area = true,
Set_A_NPC_In_Area = false,

Areas

Define each spawn area with its world coordinates, detection radius, marker appearance, optional NPC model, and department restrictions.

Areas = {
    [1] = {
        x = -802.311, y = 175.056, z = 72.8446, h = 0.0,
        radius = 5.0,
        marker_type = 21, -- https://docs.fivem.net/docs/game-references/markers/
        marker_color = {r = 255, g = 255, b = 255, a = 255},
        marker_rotation = true,
        NPC_Model = "s_m_y_cop_01",
        departments = {"LSPD"}, -- set to {} or false to show all departments
    },
},
Parameter
Description

x, y, z, h

World coordinates and heading of the area center

radius

Detection radius in units to trigger menu access

marker_type

Marker type ID β€” see FiveM markers reference

marker_color

RGBA color of the marker

marker_rotation

Whether the marker rotates

NPC_Model

Ped model for the NPC attendant (Set_A_NPC_In_Area must be true)

departments

List of department names to restrict access; {} or false to allow all


Notifications

Accepted values: "notification" (default FiveM notification), "chat" (chat message), or "other" (fires the MS_EUPMenu_Notification client event for a custom handler).

To use a custom notification script, edit client/custom/notifications.lua:


Translations

All in-game messages are editable in the TRANSLATIONS table at the bottom of config.lua.


File : categories.lua

Define each outfit category visible in the menu. The variable must be named OUTFITS_CATEGORIES.

Parameter
Description

name

Category name shown in the interface β€” must match the category field in outfits.lua

logo

URL of the category logo image

whitelist

true to restrict access to players with the permission code

permissionCode

Required permission code. Can be a string


File : outfits.lua

Add each outfit to the menu. The variable must be named OUTFITS.

Each outfit defines every ped component and prop using the format "drawableId:textureId" (both 1-indexed).

Parameter
Description

category

Must exactly match a name value in categories.lua

name

Display name shown in the interface

image

URL of the outfit preview image

gender

"M" for MP male ped, "F" for MP female ped

whitelist

true to restrict to a permission code

permissionCode

Required permission code

mask … watch

Ped component or prop value in "drawableId:textureId" format (1-indexed)

Component reference:

Field
Ped component slot

mask

Component 1

upperskin

Component 3

pants

Component 4

parachute

Component 5 (bag/parachute)

shoes

Component 6

accessories

Component 7

undercoat

Component 8

armor

Component 9

decal

Component 10

top

Component 11

hat

Prop 0

glasses

Prop 1

ear

Prop 2

watch

Prop 6

πŸ’‘ Set a component to "1:1" to apply drawable index 0 / texture 0 (the first available). For props, "1:1" will clear the prop slot entirely.


File : permissions.lua

This server-side file handles permission assignment. By default it grants the STAFF permission to players with the madonne.staffoutfit ace permission.

πŸ’‘ You can call TriggerClientEvent("MS_CS_AddPermissionCode", src, "...") multiple times to assign several permission codes to a player at once.

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